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An Introduction to Autodesk Maya

Saturday, December 17, 2011 at 10:30 AM - Sunday, December 18, 2011 at 4:30 PM (GMT)

London, United Kingdom

An Introduction to Autodesk Maya

Ticket Information

Ticket Type Sales End Price Fee Quantity
An Introduction to Autodesk Maya Ended £175.00 £5.03
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Event Details

2 Day Course
Date: Saturday 17th + Sunday 18th December 2011
Times: 10.30am to 4.30pm
Price: £175.00
Instructor: Steven Cassar

Autodesk’s Maya is the industry standard tool for 3D modelling, animation and visual effects, used in almost every feature film and TV series, as well as game development and architectural visualisation. 
The introduction to Maya is designed for those new to Maya and who will already have some experience using other CGI software. The emphasis throughout this introduction is on practical exercises and examples and will teach you how to create 3D scenes and 3D objects, apply materials and textures, and render your image using appropriate camera and lighting techniques. You will also gain a strong understanding of the Maya workflow. 

Course Outline:

Overview of the Maya interface & controls
Navigating the Maya interface, view panels, custom menus, menu bar, status line, shelf, viewport options, outliner, hotbox controls, channel box, attribute editor, time sliders, range sliders, MEL, help line, visor, keyboard shortcuts.

Introduction to modelling techniques
Hard surfaces & organic objects, Nurbs, Polygons, Sub D surfaces, Sub D proxy, editing curves, sculpt polygon tool, using construction history, object display and selecting components, isoparms, hulls, faces, extruding, Booleans, selection tools, combining and converting objects, parenting & grouping. 

Materials, textures and UV mapping
Hypershade, material properties, textures, editing materials, layered shaders, layered shaders, custom shaders, bump maps, normal mapping, mental ray materials, UV mapping, UV texture editor.

Animation techniques
Linear and non linear animation, lattice deformer, blend shapes, motion paths, set driven keys, non linear deformers, rigging, skinning, constraints, paint skin weights, attach to path, using constraints, graph editor, trax editor, dope sheet.

Dynamics
Active & passive rigid bodies, constraints, emitters, particles, gravity, fields, containers, fluid effects, solvers, ncloth, effects, smoke, fire, shatter, solvers.

Lighting & cameras
Light attributes, light effects, light linking, animating lights, image based lighting, camera attributes, image planes, camera animation.

Rendering
Render globals, render layers, passes, software renderer, hardware renderer, mental ray, final gather & global illumination, ambient occlusion.

Full Course Listing: http://www.spacestudios.org.uk/whats-on/courses/an-introduction-to-autodesk-maya

General
Each student has their own workstation for the practical parts of the course and can discuss any specific areas of interest they may have towards the end of the day with the tutor.

Enquiries
020 8525 4330
training@spacestudios.org.uk

Cancellation policy: to receive a full refund you must cancel at least one week in advance. After this, you will only be eligible for a refund if your space on the course is filled. Contact SPACE directly if you have problems cancelling, on 0208 525 4330